

The game has five presets: Atomic, Ultra, High, Medium and Low. but we were looking forward to lots of shiny reflections, shadows, etc. That technically keeps the game as part of Nvidia's "RTX On" category, as DLSS is also part of the RTX feature set. Digging through the settings in our own copy, GPU editor Jarred Walton found settings for DLSS, Reflex and Frame Generation. He said that all ray tracing questions would need to be pointed back to Mundfish.Ītomic Heart did launch with some of Nvidia's other technologies. "Atomic Heart is a fantastic looking game and we are very pleased with what Mundfish was able to accomplish," Nvidia's director of global PR, Bryan Del Rizzo, told Tom's Hardware. Perhaps Mundfish was worried about potential performance, though it's also possible that some late-breaking bug would have caused issues. We can only speculate about why the game launched without ray tracing.

9, Mundfish founder and Atomic Heart director Robert Bagratuni said the game, which takes place in a alternate universe Soviet utopia, that "consoles will not support RT for now, but we strive to give our players the best and most optimized visual experience possible." Bagratuni didn't, however, say anything about the PC version. In an interview with WCCFTech published on Feb.

Nvidia showed a similar demo at CES 2019 and continued promoting the game, including posting an "exclusive" look at the game running at 4K with both RT and DLSS 3 just last month.
